Sunday, November 10, 2013

Just Some Doodles

The blog's been kind of dead for a while, so I thought I'd post some character doodles I made. It's just lineart right now with no color. I wanted to put color in, but I don't think I have enough time to do it justice. But I think the color scheme would be either earthy tones or something in the purple/red family.

I only have two for a lead female character. As a disclaimer, I didn't fit all the suggestions in from last time, though I fully intend to. My tablet was acting up as well, so it's not quite up to the line quality I like.
SHE HAS NO FAAAAAAAAAACE

 This first one is kind of a more detailed, better-drawn version of the first doodle I made. I think it's okay. Not great, not bad. Just okay.

I think I have an obsession with big hair.

Though the clothes are simpler here, I like this one. I played around with a mask, and I'm enjoying it. I feel like I've seen it somewhere though, so if it reminds you of something please let me know so I can change it. I attempted to make a stave, but it definitely needs work. I don't generally design weapons, so the stave was a challenge. Right now it's really generic. I'm going to keep working on both concepts.

I have another version that's currently on paper and not on the computer. It's a lot LOT more elaborate and has more accessories. If I manage to get it on my computer I'll be sure to upload it as well.

So, once again. Comments. Critiques. Hell, we could talk about storyline too.

-Shelley

Tuesday, November 5, 2013

I'm New Here

Hey guys! First things first, I'm Morgan, a second-semester sophomore at WSU. Previously, I was a Business Finance major. And that was absolutely miserable, so I took a risk and switched schools and majors and now I am happily attending my first semester at the school of fine arts! I really want to pursue a career in 3-D animation and/or video game design. From childhood, I have always had a love for these art forms (my mom worked for Nintendo from when I was about 6 until I was 17, pretty sure that is where my video game obsession stemmed from), so I am super excited to join this group! I play around a bit on my own with studio art, and I have very recently started experimenting on Blender and UDK.

Below are some of my doodles and drawings I have done for fun.






Below are some different things I have made using Blender software, I followed tutorials while making these while learning the software.


 This one is my personal favorite, and my first original creation in Blender not following a tutorial.

Anyways, that's me in a nutshell. Looking forward to meeting and working with you all!

Wednesday, October 23, 2013

Sorry for being a dick

I don't want to be the guy who disagrees with things and offers nothing. So I did more research on voodoo to get some ideas for story. There is old school and new school voodoo, originating in african culture, more popularly hatian and then there's Louisiana voodoo. We can do one or the other or mix, or make a whole new thing. So here are basic story line concepts, using a variation of that kind of information. It is somewhat difficult to make a story where voodoo is the protagonists ability just because voodoo is typically evil. Most always actually.

#1:
African voodoo. Main character, young girl with little mascot character: zombie bushbaby (also known as a Galago). Young practitioner who uses the necromanced bushbaby as a voodoo doll. She's a prodigy, daughter of the voodoo queen of the old african tribe. The tribe is outstretched and has several other members in small villages. For her training she is to travel to these villages, learn the methods and abilities from these outstretched teachers, and take her crown as voodoo queen. However, an opposing tribe, come in and murders everyone in the protagonists village. She survives, and attempts to find her way to the other villages, garner her training from the surviving voodoo teachers, and decimate the opposing tribe. She must face wild animals, violent strangers, and being chased down by the opposing tribe, all along the way garnering a better grasp of her power.

2#
Louiiiiisianna. FAST. Ok im done. Anyways, so a little more modern, Louisiana, which we can have any time between 1830's to modern.Girl/woman wants to resurrect her brother, who died after both were attacked on the street by a gang of (depending on the time, we can be creative, white supremacists, whatever). So she tries to do it herself, ends up fucking up, and releases a whole to the spirit world, which begins to infiltrate the world. A spirit tries to posses her, but something in her, some spiritual strength, overcomes it, and instead imbues her with some magic. She wants to stop it, she goes to the church. (saints had often been associated with voodoo in history, or at least thought in similar terms power wise). So she goes, receives instructions of the church, uses both those teachings and black magic to try to stop the flow of demons. Basic structure, probably will meet others, probably will face a hierarchy of demons.

3#
So, depending on how evil we want to be, we can fight the catholic church (or whatever religion you want). The concept is definitely not unheard of, like Assassin's Creed. If we play off more as voodoo as close to nature, wanting to heal, and more of the church wanting to eradicate without mercy voodoo in all it's terms. Definitely a very big power, vs small power set up. Think on terms of Legacy of Kain, playing sort of like evil against REAL evil. Story board on this one is far looser, can't think of a good original dropping point for us to fight the church, besides having the protagonist being a survivor from a church raid, which is pretty unoriginal.

4#
If we want to, we can be evil, really or we can do the free choice thing if you guys are set on those (personally Heavy Rain was my favorite game of that year, Beyond 2 Souls does have a lot less freedom when it comes to significant story change). So here we go, time connection, we have the present uprising of voodoo culture, on the verge of allowing the great god of voodoo into the world. A rag tag team on voodoers who see the horrors of what can come from this, offer the protagonist a chance to go back, like way back into the past, where the antagonist, an immortal, has been working toward this goal for a hundred years. Go back, spoil his plans undercover, save the future. Or not, or you can find ways to betray these good people, and allow the god to enter and destroy the world.

That's all I got. Very loose, but all voodoo themed at least.

I don't know. I think there are problems with voodoo, especially if (like was previously said) we want to get all Skyrim with this. From what I can tell, y'all want to enter an action/adventure, adventure, maybe rpg, kind of way with this. I mean voodoo has limitations. Powers are very passive, not like shooting fireballs, or telekinesis or whatever. Having few valid enemies (besides other voodoers and normal humans) there are really not too many. Voodoo is often depicted evilly, so having the protagonist have those powers, we make them either evil, or it ends up like a Devil May Cry or Bayonnette to that degree.

Any feedback is great. Thanks
John

Tuesday, October 15, 2013

4-Man Wolf-Pack Meeting

So four people showed up.

We thought you loved us.

But we persevered. 

Steve walked us through his writing process and talked more about his Voodoo idea. He mentioned we needed a central event to kick off the story, like "I, Robot" or other dystopian movies. He talked more about how to tie in the Voodoo idea.

We all discussed what of Voodoo we would want to use, and talked about making our own Voodoo and bringing in elements from Wiccan as well (apparently, Wiccans and Pagans are the same; the more you know!). We talked a bit about Satanism because fuck white conservative suburban moms who would never buy this game. Our thoughts then moved on from Voodoo to all religions. Each "magic" user in each world has powers derived from that religious theme, and their powers grow by studying their religion.

We suggested the big central event as maybe being a tear in time and space, allowing alternate reality travel and ALTERNATE ENDIIIIIINGS. Gaming staple, y'all. Maybe Deja Vu could be the character experiencing things in different alternate worlds.  The main character (X) is a dabbler in magic and X finds this technology that allows X to travel between alternate realities. This action causes all of X's alternate reality clones to be able to travel between alternate realities as well. Each of these alternate realities has a different religious theme, and one of X's clones wants the religion from their world to reign over all the worlds, providing a conflict and an antagonist to X. 

Next we briefly discussed whether this was going to be a one-character show, or have a party. We liked the idea of more than one character who are, knowing or unknowing, working together towards one goal. 

Madison propositioned a game considering multiple people's lives. The player is an entity who can travel from anybody in the game and play through their story. The stories could be mundane or fantastical. The player could even be an animal for a day. Of course with a bigger, over-arching storyline. We thought it could be interesting if inserted into the idea we talked about before. Universal Consciousness. 

The gamer could be a good entity or a bad entity. This could affect the storylines of the people. The entity can fully control certain characters to advance the storyline. We questioned whether the characters would be conscious of being controlled, and if they would welcome it or not. Later on, the characters that were controlled could meet up and start to piece things together, and realize this entity that controlled them is using them for its own purposes, either good or bad.

Games/Movies We Referenced:
Final Fantasy X (game)
Kingdom Hearts (game)
Click (movie)
Sliders (1993 TV show)
Portal Runner (game)
Beyond Two Souls (game)

This isn't set in stone, but the four of us would like to go in this direction. 
Please comment your thoughts, and maybe we can all meet up in two weeks' time.
Bitches.

Monday, October 14, 2013

MEETING 10/15 - ABLAH RM 324 @ 5

Hey guys! We've decided that our group meeting is going to be on Tuesday in the Ablah Library on campus, in room 324 at 5pm.

This room is a reserved study room that holds up to 14 people, and we have it from 5 to 6:30. There is a group in there right before us, so hopefully they get out pretty quick.

We're going to try to decide fully on one theme together, so bring anything you've made. That can include baked sweets as well.

New Members: Even if you haven't posted anything on the blog, please come! This is an excellent time to meet you all. :) And bring stuff you've made, too!

Shelley will be there early as the reservation is in her name. She might try to have crackers and cheese, but she's broke and is making no promises. But let this slim possibility of food entice you to come. Y'all might get a jug of water and ketchup packets.

Make sure to check the blog once in a while!
Madison & Shelley

Thursday, October 10, 2013

Meeting Times

So as I'm sure everyone knows, fall break is next Monday and Tuesday. I would really like to take advantage of this time and try and get together to decide on a story line so that everyone can start making work.

Anytime on Tuesday works for Shelly and I, so if anyone has a specific time in mind that is best for them, please post in the comments so we can decide what time to meet.

Also, I'm open to meeting just about anywhere. If anyone has any good places in mind, post that as well. I actually think a library would be good, as they'll have big tables and lots of chairs and it will be quiet and not crowded. Maybe the downtown library or the Ablah?

Let me know what you think!

Member Introduction

Hello Everyone!

Sorry for the late intro. I will make this short and simple. So let's see here...

I am not that great of a writer or a drawer although I have tried and failed most of the time.

Aside from large doses of school projects, friends, video games, and suffering from acute insomnia I do like making music every now and then as a hobby to remind myself that I am somewhat creative.

Most of the tracks that I have made were just me messing with music programs. Overall things turned out pretty decent.

Anyways a few examples of my work can be listened to by clicking the link below. The tracks have a space-arcade theme for the most part. Let me know what you think if you have time to check it out.

I will try my best to contribute my thoughts on ideas, just throwing out what I have to offer. Thanks for reading!

Link to music tracks
https://soundcloud.com/regen_t